Drawing since childhood, I have been trapped in the video game world, and, later, in all the work that was done behind the game.

I spent a huge part of my free time trying every level editors when they were avaible (Duke Nukem 3D, Starcraft, Age of Empire...), and, as I grew older, I began to explore more powerfull tools (UDK, Unity3D...).

I kept my passion for drawing and discovered 3D modeling during my studies, and am now searching to use these skills in a real professional video game studio.

I have a real interest especially in texture drawing, concept arts and low poly 3D modeling, and I am used to softwares like 3DSmax, Maya, Photoshop, Illustrator.