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Wasted is an interactive experience made as an ENJMIN first year project.

 

This experience was made in order to raise awareness of one of the plague of our times, depression. 
Wasted places the player in the flesh of a depressive unknown person, stucked into the vicious circle of depression.

 

This short experience has no other purpose than having you feel how someone depressive could see his own life, by using a lot of voices and everydays actions.

As you progress through the naration, you will learn to know peoples around the character, and how his relative manage his depression.

By using an Occulus Rift, players are totally immerged into the flat where this character lives.

CREDITS

Emilie Breslavetz (Game Design)

Remi Fusade (Game Design)
Benjamin Rigotti (Visual Art)
Alexandre Schnepf (Sound Design)
Guillaume Dor (Programming)
Tony Salamon (Management)

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